In any case, there is really no benefit to knocking down zeds as it just makes it more difficult to headshot them. 30% decreased speed to zeds isn’t really enough for you to outrun them, but it can still make the difference between life or death by giving you and your teammates some extra time to deal the killing blow. This is a decent bonus since you’ll be getting headshots anyway. Speedloader reduces your reload time significantly, but can be substituted by animation cancelling (See the “Animation cancelling” section of this guide).
This is the only skill in the GS tree that is optional for experienced GSs. You can get up to 50% extra damage versus the measly 20% offered by the alternative skill (and why you would want to do extra damage to limbs is beyond me). Reduced recoil, additional movement speed, and faster weapon swapping.Īs I’ve explained, this is GS’s most important skill. This will throw you backwards and make it impossible for them to chain additional follow up hits. Protip: Jump as a big zed is about to hit you. When you run out of ammo, switch to Deagles (or reload your magnums if there’s enough distance between you and the zed).Walk backwards while firing at his head.Also ensure he is walking towards you and not another player. Equip your most powerful weapon (Magnums if you have them, if not then Deagles).You should also be looking to make sure there is plenty of space to walk backwards (preferably in a straight line). Quickly check behind you to make sure there are no additional enemies.If you see a fleshpound or scrake approaching, take the following steps: When a big zed shows up, just remember your training. In most cases these never actually work out in an real match due to various factors like trash zeds and map design. Make no mistake however, large zeds should be your priority when you see them.Ī number of people have come up with convoluted, “combos” to quickly kill zeds. A good GS excels at both trash clearing (i.e. Unlike SS and Firebug, a Gunslinger’s role is not restricted to just large or small zeds. You should be able to headshot without using the sights as it will increase your DPS massively and generally be more convenient. This is counterintuitive to becoming a good GS. Do NOT try to headshot a zed that is not walking towards you because you will probably miss.Try to predict where their head will be so you can land that perfect shot. For example, the fleshpound moves his head in a side to side motion as he begins to rage. In other words, how they move their heads when running, walking or attacking. Memorize the general movements of the zeds.Straightforward enough, find a value that’s fast but easy to control. You won’t be able to headshot with anything less. If you have to make the game look like it runs on the Nintendo 64 to get 60 fps, do it.
Feel free to turn on the crosshair to assist you in this process (and leave it on if you prefer).
Headshotting every zed you see keeps the REU damage bonus up, which not only makes missed headshots less punishing, but increases your battle readiness in the event that a big zed shows up, thus making your job easier. Plus, this is exactly how GS is effectively played. I don’t care if it’s crawler, a scrake, or a practically invisible stalker (there is only one zed you should not headshot and that’s the husk, shoot his backpack). But I can get you started with tips:įirst of all ALWAYS TRY TO HEADSHOT. Unfortunately, headshots aren’t something you can master just by reading a guide. Scoring headshots as often as possible is an effective and necessary method of conserving ammunition. Since GS’s primary weapons are pistols, his ammo pool is lower than most other perks. Stacking REU significantly reduces the TTK (time to kill) of both normal zeds, but more importantly large zeds.ī. For hopefully obvious reasons, this is THE most powerful skill in the GS tree. Combined with a level 25 GS’s passive damage (+25%), gives you a whopping +75% damage with perk weapons). The skill “Rack em Up” increases the damage you deal every time you land a headshot (stacks for a max of +50% damage. The Gunslinger’s high mobility and high DPS (damage per second) allow him to effectively kill hundreds of trash zeds and still drop a fleshpound in 5 seconds. Gunslinger is for badasses who want to excel at killing absolutely everything. Now you might be thinking, “But why shouldn’t I just play SS if I need to get headshots?” Life lesson my Padawan: Sharpshooter is for babies who want to sit in a corner and be useless until a big zed shows up. Not getting headshots as a gunslinger is like not using melee weapons as zerker, or playing survivalist you just don’t do it. This is a general rule for KF2, but it’s even more important if you want to play Gunslinger well. This guide is intended for players of all experience levels who want to make the most out of the GS class.